Witchcraft guide
Dawnwalker Witchcraft Manual Locations
All ten Dawnwalker Witchcraft abilities, six fixed first-unlock locations, early spell routing, merchants, upgrades, and human-form build priorities.
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Official Witchcraft skill-tree screenshot from Community Bulletin Board #11. © Rebel Wolves / Bandai Namco Entertainment. View media credits
Compel Soul, Astral Communion, Burning Blood, and Mercurial Fervor arrive around the end of the prologue. Ancient Circles, haunted sites, Pilgrimage quests, bookcases, and merchants supply the remaining Witchcraft skills and upgrades.
How Witchcraft manuals work
Witchcraft is Coen's daytime magic system. The tree contains ten abilities, but the game introduces four through Anca, leaving six first-unlock manuals to find. Additional copies raise ability levels.
The best sources are Ancient Circles, Haunted Sites, Pilgrimage of Power quests, and Witchcraft merchants. Check ordinary bookcases as well; they can contain useful manuals without requiring a special quest marker.
First reliable ability locations
| Ability | First reliable source | Effect |
|---|---|---|
| Ravenous Flock | Pilgrimage of Power: Bear Trouble west of Laslea | Crow area attack and stun |
| Cycle of Ruin | Ancient Circle at the west end of Cursed Chasm | Extends active Witchcraft effects through combat actions |
| Soul Reaping | Ancient Circle east of Maragir | Damages, drains health, and holds a target away |
| Unholy Vitality | Haunted: Site of Crucifixion south of Maragir | Regenerates health after abilities |
| Soul Stigma | Ancient Circle northeast of St. Tyna's Grove Tower | Raises critical chance and critical damage on a target |
| Life Lock | Who Pulls the Strings in the Manumit questline | Blocks one hit and reflects its damage |
Coen already knows Burning Blood, but an upgrade manual is available from the Ancient Circle southwest of Eerie Knoll Shrine. Mercurial Fervor receives an early extra manual on the top floor of St. Tyna's Convent library during Echoes of Silenced Bells.
Best early Witchcraft route
After the prologue, start with Ravenous Flock directly west across the river from Laslea Gate. It provides crowd control without a long faction requirement.
If you are already heading into western Briar Sloughs for the legendary Durandal sword, complete the Cursed Chasm Ancient Circle for Cycle of Ruin during the same trip. Next, pick either Soul Reaping east of Maragir for sustain or Unholy Vitality south of the monastery for post-ability healing.
Players following Anca's story should search the St. Tyna's Convent library during Echoes of Silenced Bells rather than returning later only for the Mercurial Fervor upgrade.
Witchcraft merchants
- Anca: becomes a merchant at the Crossroads Inn after Echoes of Silenced Bells.
- Vera: in the eastern Briar Sloughs swamp, southeast of Mert's Mill.
- Peddler of Wonders: in the Midden west of Svartrau.
- Mevasser: inside a house by the stone arch in Neustadt; he is not marked on the map.
- Uriash Matriarch: accessible through Lacra's Song of the Mountain route.
- Sanzhana merchant: unlocked after the Gone Home and Letters to Lunka chain progresses through Pearly and Precious.
Merchants are useful for upgrades, but the fixed world locations let you unlock a coherent build without waiting for every vendor.
Which spells should you prioritize?
- Crowd control: Ravenous Flock and Burning Blood
- Sustain: Soul Reaping and Unholy Vitality
- Critical sword hybrid: Soul Stigma before a Perfect Riposte sequence
- Longer spell chains: Cycle of Ruin
- Defensive counter: Life Lock
Witchcraft and Swordmastery are meant to work together. Open with a control or debuff spell, then use sword attacks and Perfect Blocks to exploit the window and rebuild Activation Charges.
Witchcraft manual FAQ
How many Witchcraft abilities are there?
Ten. Four are introduced through Anca, while six require fixed manuals or quest progression for their first unlock.
Where should I go first?
Bear Trouble west of Laslea for Ravenous Flock is the simplest early target.
Can you buy every manual?
Merchant inventories provide many upgrades, but several first unlocks are tied to locations or quest chains.
Does learning Witchcraft cost campaign time?
Some Shrine progression choices can. Read the hourglass prompt before confirming any upgrade during a time-sensitive quest window.
Ability sources were checked on September 4, 2026 against launch-build location reporting. Names and landmark directions are retained for navigation; explanatory copy and recommended routing are original.


